![]() The single-player campaign is broken up into chapters, each containing the main plotline missions with optional side stories to complete as well. We were initially detached from the events of the story but things did pick up, and with rebellion at the heart of the adventure the drive to escape makes it easy to sympathise with many of the characters. With a ragtag bunch of heroes and a fiendish villain to fight back against it's certainly well-worn material, but acts as a solid platform to support plenty of opportunities to engage in battles. Under his command cepters are being hunted down and eliminated, while the city gates remain closed, trapping every citizen inside. Lost and confused in a strange city you're found by a rebel group known as the Free Bats, who operate in secret to fight back against the tyrannical rule of Count Krannis. Your self-titled character has no recollection of their past, but is told that they are a cepter: one who can control the cards of culdcept and perceive hidden pocket dimensions called battle spaces. Despite how genuinely helpful this can be, it does rely on the tired cliché of amnesia as an extra crutch. Right from the start there's an extremely useful explanation of the game's setting and what the general concept is. ![]() New mechanics are introduced with enough restraint that it never feels overwhelming, and even with such a huge amount of information to dive into there's a limit on how much is heaped into your lap until you're more comfortable with the basics. While we could go beyond this simplified abbreviation and detail just how each facet of gameplay works, or share our top secret strategies (fat chance), it would be a disservice to Revolt itself, which does a wonderful job of easing the player in slowly but surely. They're vital checkpoints that make sure you keep moving around the board, forcing players to put themselves at risk. Gates also heal your battle-weary monsters and activate them again after they become fatigued through use. Expanding and upgrading your territory adds a steady income of magic, and of course you charge a toll for any player unlucky enough to land on your turf. To win, you simply gather up enough until you reach the predetermined limit, and then race towards the nearest gate to claim victory. Magic essentially acts as your currency in game, and is spent on summoning monsters as well as paying any tolls for landing on owned spaces. Passing through every one of these gates is considered a 'lap' of the board, and grants you a magic bonus for your trouble. If you've ever landed on a pricey hotel in Monopoly and wished you could attempt to tear it down instead of paying, then this is exactly the kind of capitalist catharsis you've been looking for.Įach board features between two and four gates, each corresponding to a cardinal direction. Battling comes into play when trying to seize control of more territory or defending your own against invaders. These territories can be upgraded, monsters can be equipped with special items, and magic spells can be employed to help seal victory, all based on your customised selection of cards. Up to four players roll dice each turn to determine how many spaces they move around a variety of different maps, claiming squares as their own by placing guardian monsters on them, which then demand a toll off any other player who subsequently lands on the space. Though it's drawn fairly accurate comparisons with Monopoly in the past, some may find that Culdcept has more in common with Fortune Street, emphasising multiple pathways and a greater sense of control over the board. Despite its intricacies, which are absolutely intact in this latest release, Revolt now brings the series back to the West with confidence, eager to both introduce new players and challenge those more familiar with its addictive gameplay. Competitive card games are increasingly popular nowadays, with many major franchises even offering spin-off titles based around this, but Culdcept is a totally self-contained entity and bears years of history. Its been nearly ten years since we've seen the release of any Culdcept game here in the West, but for anyone who recently dusted off their 3DS to go Metroid hunting, that is about to change.ĭepending on your experience with gamepieces, dice and cards, either in digital or tabletop form, Culdcept Revolt can be an extremely daunting experience downright intimidating at first glance. Subsequent titles have shuffled the formula since, but that core blend of number-crunching, dice-rolling and card collecting remained, carving a niche in the market that drew in a dedicated fanbase. Twenty years ago a bizarre amalgamation of card game, board game, and video game first released on the Sega Saturn, and made waves with its strategic depth, addictive gameplay and unique concept.
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